<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>TechnicallyArtist Blog</title><description>Tutorials and notes on building Unreal Engine systems: game mechanics, AI, and the problems the TechnicallyArtist plugins solve.</description><link>https://technicallyartist.com/</link><item><title>Squash and Stretch a Mesh Along a Spline in Unreal Engine</title><link>https://technicallyartist.com/blog/squash-and-stretch-along-spline-unreal-engine/</link><guid isPermaLink="true">https://technicallyartist.com/blog/squash-and-stretch-along-spline-unreal-engine/</guid><description>How to make a mesh squash, stretch, and bend as it travels along an editable spline in Unreal Engine using World Position Offset, so the geometry follows the curve while the actor transform and collision never move.</description><pubDate>Sun, 07 Jun 2026 00:00:00 GMT</pubDate><category>unreal-engine</category><category>splines</category><category>world-position-offset</category><category>materials</category><category>tutorial</category></item><item><title>Display Player Location on a Map with Render Targets in Unreal Engine</title><link>https://technicallyartist.com/blog/unreal-render-target-player-location-map/</link><guid isPermaLink="true">https://technicallyartist.com/blog/unreal-render-target-player-location-map/</guid><description>Use a Scene Capture 2D and a render target to bake a top-down map mask in Unreal Engine, draw the live player location on it with a custom depth stencil, then export it as a static texture.</description><pubDate>Sat, 06 Jul 2024 00:00:00 GMT</pubDate><category>unreal-engine</category><category>render-targets</category><category>scene-capture</category><category>materials</category><category>tutorial</category></item><item><title>Top-Down Fog of War in Unreal Engine, Part 1: The Post-Process Setup</title><link>https://technicallyartist.com/blog/multiplayer-fog-of-war-part-1-post-process-setup/</link><guid isPermaLink="true">https://technicallyartist.com/blog/multiplayer-fog-of-war-part-1-post-process-setup/</guid><description>Part 1 of building top-down fog of war in Unreal Engine: a Fog Manager actor that feeds a post-process material, plus the floor mask and player spotlight.</description><pubDate>Wed, 03 Jul 2024 00:00:00 GMT</pubDate><category>unreal-engine</category><category>fog-of-war</category><category>materials</category><category>tutorial</category></item><item><title>Hi, I&apos;m TechnicallyArtist</title><link>https://technicallyartist.com/blog/introducing-technicallyartist/</link><guid isPermaLink="true">https://technicallyartist.com/blog/introducing-technicallyartist/</guid><description>A short intro to the plugins and tutorials I make for Unreal Engine, and what to expect from this blog.</description><pubDate>Sat, 01 Jun 2024 00:00:00 GMT</pubDate><category>unreal-engine</category><category>behind-the-scenes</category></item></channel></rss>